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Sound Design and Implementation (FMOD+Unity)

An atmospheric 3d horror platformer about a world made of wax. Made by a team of Laguna College of Art and Design graduates. I am responsible for all sound design and FMOD implementation, working with a team of roughly 25 artists, programmers, and composers. I also contributed to level design and narrative design.

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Sound Design and Implementation (Wwise+Godot)

A Sokoban-style puzzle game with cute pixel art and a lot of heart! I am responsible for all sound design and Wwise implementation on the project.

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Sound Design and Implementation (FMOD+Unreal)

A fast-paced mech fighter made by a small team. I was responsible for all sound design and FMOD implementation. This was my first time working with Unreal blueprints and while there were a few hitches along the way, I learned a lot and enjoyed designing an aesthetic that harkens back to old-school arcade cabinets.

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